| 14 |
 |
Play the Go card to start moving. |
| 46 |
 |
Once you are moving, play a Mileage card to move your car toward the finish line. There are ten 25, ten 50, ten 75, twelve 100 and four 200 mile cards. |
| 4 |
 |
Play the Stop card to stop your opponent. |
| 2 |
 |
Play the Empty card to cause your opponent to run out of fuel. |
| 2 |
 |
Play the Flat card to give your opponent a flat tire. |
| 2 |
 |
Play the Accident card to cause your opponent to have an accident. |
| 6 |
 |
If your opponent plays an Empty card, play the Fuel card to refuel. |
| 6 |
 |
Play the Spare card to fix a flat tire. |
| 6 |
 |
Play the Repair card to fix your car after an accident. |
| 3 |
 |
Play the Speed Limit card to keep your opponent from playing Mileage cards greater than 50. |
| 6 |
 |
Play the End Limit card to remove any speed limit you are under. |
| 1 |
 |
Play the Right Of Way Safety to protect yourself from Stop and Speed Limit cards for the rest of the hand. After playing it you do not need the Go card to move. |
| 1 |
 |
Play the Extra Tank Safety to protect yourself from running out of fuel. |
| 1 |
 |
Play the Puncture Proof Safety to protect yourself from flat tires. |
| 1 |
 |
Play the Ace Safety to protect yourself from accidents. |